I'm going with intuition, screenshots and what I remember from the game while played it, but I hardly edit original spec maps, unless it's skin, we don't want oil-baths I noticed XNALara doesn't like her shirt. We're usually trying to "pimp" them, as we're doing models *for* XNALara, not other software. They can be also coloured.īy combining two/three lights with too high intensity they may give you a bad impression of the material they're used on. So specmaps are darker for cloth and skin, and brighter for metals, glass, plastic etc. ![]() The brighter the pixels, the brightest the shine is, additionally if you use specific lights in XNALara, they get more or less visible. Specular maps is the shine of the surface, regulated by certain value in the. By doing them here, we can sometimes add details to cloth creases, skin etc. In games they are usually pre-baked for static objects. Lightmaps fake the ambient occlusion (well. What is all this specs and lightmaps? I don't know the tech speak. :eek: I love dis epicness <3 Thanks :hug:īaby Sonya (primary costume) from Mortal Kombat (2011)Īwwwww <3 Sonya is sooo cute <3 Thanks :hug: but after blender exporting it errored around^^ Load the dummy model and place it inside of one of these, make the camera rotate about itz pivot and then hide that one. NOTE: You might need to scale them down (for better finding). Property of Crystal Dynamics, Eidos/Square EnixĭOWNLOAD (!113#cid=C43C8698DBC9E2FB&id=C43C8698DBC9E2FB!345) ![]() ![]() No need to credit me, use it as much as you want but not for porn. create a layer on the top of the image, fill it with #FCFCFC color.ītw, the link doesn't work for me O_o but maybe it's just a temporary problem so I'll try again later. NOTE2: remember that XNALara doesn't like pure white color, so when you edit the maps, make sure there is no #FFFFFF color on it, here's quick fix I'm doing in Photoshop when I finish with coloring and editing:ġ. NOTE (as some people seem to not know it by now): move the folder with additional maps to other location so XNALara doesn't spit up annoying windows when you load up this model. default maps and PSD selections included for your recoloring pleasure Mass Effect 3 and its assets belong to Electronic Arts and BioWare.Īlways credit these original owners of the model, if you're using it anywhere. Mass Effect 3 - male quarian infiltrator/engineer (multiplayer character)
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